Goddamnit Mr CluckCluck. Why can’t you be more like Mumblemoof the cow, she’s perpetually happy with me.
So is the dog, and he sleeps outside in the rain!
You have an entire house to yourself and a metric tonne of food, yet in the 3 seasons I’ve owned you, you’ve laid 1 egg!?
I THINK the bad guys contribute more to making a game fun than the protagonist does.
Each enemy you come across is its own individual miniature challenge. Some have mere moments to make a lasting impression so it is important that they have something to make them memorable.
Currently there are too many games that rely on waves of faceless grunts for you to chew on. Instead, whenever some ugly bastard stomps into the fray, you should be thinking “
oh hello, it’s one of THOSE guys“, not “ oh it’s another guy.” Read More
HALF-NAKED, I reach the top of a cliff on the edge of a desert.
The heat is literally killing me, forcing me to strip down to the tighties.
I had just spent 10 minutes scouring rock formations for edible mushrooms, in front of me I could see green for the first time in hours.
I pull out my paraglider and happily start drifting down in search of food to cook.
Clouds begin to roll in with a thunderstorm, luckily I’m just about to drop through a canopy into a sheltered patch of woodland.
Bumpf, on the ground, right in the middle of an enemy camp; bursts of lightning highlight their monstrous silhouettes. Read More
You don’t go to Nintendo for power.
The main issue many take up with the Nintendo Switch is it’s lack of graphical grunt. Yet anyone citing this as the reason never to get one is missing the point.
Nintendo have not been in the power race since the PSOne’s disc drive knocked them down.
Instead they have innovated and honed down their products.
I know few people with the same opinion on this one.
The problem with Pokemon games is that you never forget your first.
Starting out on that adventure, knowing there are hundreds of these critters to catch and a massive world to catch them in is a pretty unique feeling; especially for a kid doing it for the first time.
After that, the games feel like good knock-offs of your prized memories, especially since they have such similar formulas.
So here, I have tried to remove the rose-tinted glasses and be as unbiased as possible.
It should also be noted, remakes are bundled with originals as to where they appear on this list.
I will reference them, but since they are essentially the same game, they can be associated with the placement I give their original counterparts.
Prey is jam packed with interesting mechanics and FPS quirks, reminiscent of Bioshock, Portal, Half-Life and Arkane Studios’ other big title, Dishonored.
Getting to know them all takes a long time so here’s a basic guide to get you on your feet in the opening hours on Talos 1.
Ship graveyard and mountain
Atmospheric wind in the sail
Dat view doe
Up the saturation a bit
Arriving here was awesome
The point you realised TLOU is too good
Naughty Dog are struggling to do anything wrong right now.
This is evident when you take a few seconds from the action too appreciate the beautiful places they’ve allowed us to adventure in.
I have never found myself reaching for the screenshot button as regularly as I do while playing Horizon: Zero Dawn.
The slab of Colorado and Utah you are given to explore is a contender for the single most beautiful open world in gaming.
The three anchoring qualities of Horizon are: the world, the machines and Aloy herself.
HORIZON: Zero Dawn has the characteristics of a soaring eagle, bursting from a cage after years of captivity.
For the past decade, Horizon’
s developers, Guerilla Games have rigidly stuck to the First Person Shooter genre, severely limiting their ability to show us what they are truly capable of.
What they have created with Horizon is a true tour de force and further proof that original intellectual properties can shine in a market of Call or Duties and
Fifas. Read More
SEQUEL to the stellar action RPG, Middle-earth: Shadow of Mordor, Shadow of War has been announced by Warner Bros.
Shadow of Mordor won over 50 awards, including the BAFTA for Game Design.
Developed by Monolith Productions, Middle-earth: Shadow of War sees the return of protagonists Talion and Celebrimbor, who must now forge an army and turn all of Mordor against the Dark Lord, Sauron.