NEW intellectual properties always try to sell themselves on one defining aspect, with everything else being treated as an addition to the main event.
Examples being: The Crew and the chance to drive across America, Shadow of Mordor with the intuitive ‘Nemesis System’ and The Order: 1886 with a true cinematic experience. The list can go on.
Yet the true quality of a game can be judged by whether it brings other components up to the same standard that has been set by its focused selling point.
In this regard there is a particular new IP that I am both babbling-at-the-mouth-excited for, and bubbling-in-the-bum terrified for.
I am both babbling-at-the-mouth-excited, and bubbling-in-the-bum terrified.
The focal point of No Man’s Sky‘s marketing is obviously its size.
A procedurally generated universe to play around in. Though this is incredible, it has been done before to an extent in Elite: Dangerous. Besides that, the size wasn’t what immediately grabbed me when I saw the trailers.
What grabbed me was how stunning it is to look at. Space is becoming a steadily harder sell as a location due to its limited ‘look.’ Hello Games are punching that idea in the face with their ethos that space can look about as damn colourful as you want it to.
No Man’s Sky‘s art is beautiful. The colour palette has a strong 1970s vibe. An endless display of surrealist landscapes, touched by a Warhol-esque brush and tamed with a pastel finish. The trailers are making the game seem like an interactive David Hockney landscape. It’s a procedurally generated masterpiece. That’s what excites me the most about No Man’s Sky, being able to walk around a place that delicious to the eye.
An endless display of surrealist landscapes, touched by a Warhol-esque brush and tamed with a pastel finish.
Knowing that there’s another pretty planet to explore a few measly light-years away is just the icing on the cake for me, not the cake itself. I love the idea, but realistically, no one can visit all of the planets; chances are, no one ever will.
I also recognise that the game’s size will mean that everyone sees something different, leading to what could be a very promising community, comparing experiences.
Still, all considered. Before anything else, I’m a sucker for those pretty picture landscapes.