HALF-NAKED, I reach the top of a cliff on the edge of a desert.
The heat is literally killing me, forcing me to strip down to the tighties.
I had just spent 10 minutes scouring rock formations for edible mushrooms, in front of me I could see green for the first time in hours.
I pull out my paraglider and happily start drifting down in search of food to cook.
Clouds begin to roll in with a thunderstorm, luckily I’m just about to drop through a canopy into a sheltered patch of woodland.
Bumpf, on the ground, right in the middle of an enemy camp; bursts of lightning highlight their monstrous silhouettes. Read More
The three anchoring qualities of Horizon are: the world, the machines and Aloy herself.
HORIZON: Zero Dawn has the characteristics of a soaring eagle, bursting from a cage after years of captivity.
For the past decade, Horizon’s developers, Guerilla Games have rigidly stuck to the First Person Shooter genre, severely limiting their ability to show us what they are truly capable of.
What they have created with Horizon is a true tour de force and further proof that original intellectual properties can shine in a market of Call or Duties and Fifas. Read More
THERE is no in-between with this game, it either does something exceptionally well or it makes a mess of it.
Announced a decade ago under the working title of ‘Final Fantasy Versus XIII’, you would expect Final Fantasy XV (FFXV) to be a polished gem.
Instead it is an assortment of hit and miss content, so varied you are bound to find at least one thing you enjoy among the thickets. Read More
EACH new entry in Gamefreak’s legendary critter catcher series is steadily getting braver.
Up until Pokémon Black and White, the games were criticised for stubbornly sticking to the formula.
Then, more robust multiplayer options were brought in, new battle types, new ways to train and some brilliant monster designs.
After the beautiful X&Y, with its useful super training, badass mega-evolutions and great post game areas and challenges; I couldn’t wait for Sun and Moon.
Hmm, oh well. Read More
SKYRIM went beyond everyone’s expectations when it originally released five years ago.
It offered countless rich narrative threads to follow, a detailed world to explore, several distinct cities, the tools to play as you please and a map with more terrain variation than Adrian Chiles’ face. Read More
DEUS Ex: Mankind Divided is a slow burning game that, in the first hours, tries very hard to make you hate it.
The initial hour of Mankind Divided is, quite simply, terrible. Read More
At its visual best, No Man’s Sky offers some great sci-fi porn.
OUR universe is immense, to the point where the quantity of things within it is nearly incomprehensible.
This why it is so impressive that a team of around 20 people have managed to create their own. Read More
Courtesy of Warner Bros
LEGO Marvel’s Avengers (LMA) is the eight hundredth entry in the library of licensed LEGO videogames that started with LEGO Star Wars in 2005.
Since then it has evolved less than the open pot of hummus at the back of my fridge.
Courtesy of Bethesda Softworks
THIS is it, after 20 years they finally made a game worthy of the legacy.
GAMES struggle to tell a good story, often the narrative is simply a premise that justifies gameplay rather than having any significance.
Dark Souls III (DS3) finds harmony between story and gameplay, bringing them together with a sombre and ever-present tone.