EACH new entry in Gamefreak’s legendary critter catcher series is steadily getting braver.
Up until Pokémon Black and White, the games were criticised for stubbornly sticking to the formula.
Then, more robust multiplayer options were brought in, new battle types, new ways to train and some brilliant monster designs.
After the beautiful X&Y, with its useful super training, badass mega-evolutions and great post game areas and challenges; I couldn’t wait for Sun and Moon.
Hmm, oh well. Read More
THIS is not a year many people will have fond memories of.
Yet, putting aside some rather depressing politics and a long list of popular personality deaths, it has been a strong year for games. Read More
A VIVIDLY realised world, confident art direction and open ended level design make Dishonored 2’s setting of Karnaca an exciting place to visit.
Dishonored 2 (D2) is a game about options; combat, mobility, map design, ability unlocks and the narrative are all crafted in a way that gives you several fulfilling choices.
IT TOOK me two hours and thirty minutes to reach the first Pokémon centre in Pokémon Sun.
That is way too long. I wanted to pick up my dapper-little-bow-tie-totting Rowlett and hit that long grass. Read More
I adore Symmetra.
I will go through phases of maining her, no matter what. There is just nobody else like her.
Yeah, my win percentage takes a battering worse than a diaphragm in Amsterdam. Yet the wins I do get, are that much sweeter. Read More
Dishonored 2 offers an excellent mix of stealth, combat and problem solving.
Yet there is one moment in the game that defies everything I have learnt as a gamer. Read More
Well that’s a controversial opinion isn’t it? A pretty delayed one too I know, but it’s taken some time for me to reach this decision. Read More
It wasn’t, okay?
It just wasn’t.
Full price for two identical game modes and a random rubbish one. No, that is not value for money. Read More
SKYRIM went beyond everyone’s expectations when it originally released five years ago.
It offered countless rich narrative threads to follow, a detailed world to explore, several distinct cities, the tools to play as you please and a map with more terrain variation than Adrian Chiles’ face. Read More